alqert.blogg.se

Timberborn layout
Timberborn layout




timberborn layout
  1. Timberborn layout how to#
  2. Timberborn layout free#

See how many adult and children beavers the district currently has, and type that in the box. Place the new District Center where you want it. Make sure you're not reliant on the starting resources stored in your original District Center. You must first create a water source, food source, and storage in your original District.How to move a DC when you're ready to do that: Do not delete your DC while you still rely on these resources.

timberborn layout

When just starting a game, you have starting resources to act as training wheels to get your industry rolling. I wanted to briefly go over this before going on to more advanced stuff, because even moving a DC can entail some intricate dilemmas.

Timberborn layout how to#

See the following chapters to learn how to manage the flow of materials and Beavers between Districts. And connect this gate to the main district DC. Please note that the gate will decide the boundary between governing Districts.Ĭonnect the new DC to the gate, (using roads). Both the DC and Gate can be found in the same category as roads. Place a District Gate between this and your main district. But still within reach of the desired resources and farmable land.

Timberborn layout free#

DC buildings are free and instant! I recommend placing this strategically so that it doesn't take up valuable real-estate. Place a new District Center in the region you want to populate. The basics of creating a new new District: This leaves you with two options: Build a new district where you want to expand, or move your District Center closer to the desired location. This means your builders will have difficulty building there, and workers will not be able to work in buildings outside the reach of the DC. This means the road is too long, and anything built beyond the red line will not count as "connected" to your District Center. If you build enough road, you'll eventually reach a point where the red line stops. This is an intuitive measure of the "reach" of your DC. The lines begin as green and gradually turn yellow and finally red. When selecting the DC, you will see lines painted upon roads connected to the building. The new Wheat-Farming District is seen in the upper right of the image. In the image above you can see my original District on the middle peninsula. This game divides each map into separate Districts, but you the player get to decide their location and size (within reason). They will also haul resources from place to place when they have nothing else to do. The DC is also an engineering office where you can employ up to four builders that will do construction jobs around your settlement. When you start a fresh save, you'll be given a District Center (DC), which is a building that represents the central government and "heart" of each District. If you're already well versed in the basics of the game, I suggest you skip right to Chapter 4. Things really are subject to change in this game. Keep in mind this was written to explain how to use districts in the Pre-Release version of the game.






Timberborn layout